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-
-
-
- ++------------------------------------------------++
- || ||
- || 256 DRAW - 256 Color VGA Graphics Editor ||
- || ||
- || A Pod Bay Enterprises Product ||
- || ||
- || Programmer: David A. Johndrow ||
- || ||
- || Registration Fee: $7.50 (Registration Only) ||
- || $10 (Reg. & 256 PLUS) ||
- || ||
- || Register with: David A. Johndrow ||
- || 3115 Deerchase Wynd ||
- || Durham, NC 27712 ||
- || ||
- || IMPORTANT: Make checks payable to ||
- || David A. Johndrow ||
- || ||
- ++------------------------------------------------++
-
-
- 256 DRAW - The "256 DRAW GRAPHICS EDITOR" is designed for use by anyone
- who has a desire to draw or edit images in 256 color VGA mode. The images
- created with 256 Draw are simple bitmap images with no compression schemes
- involved. This product encompasses many diverse drawing and graphics-
- related routines. Since this is a shareware product it may be freely
- distributed, copied or shared. After reviewing 256 DRAW, please register
- the product by sending the $7.50 registration fee directly to David
- Johndrow. If you wish to have Pod Bay Enterprises send you the corollary
- program, 256 PLUS, please include an extra $2.50 for expenses for a total
- of $10. Note: 256 PLUS is intended to augment the 256 DRAW program, it is
- not required. In addition to 256 Plus, the author will send you any newer
- versions of 256 Draw, at least 1.1 which will allow you to load full
- screen images instead of the 200x150 restriction in the current version.
- Version 1.1 will be completed in November, 1991.
-
-
- 256 PLUS - The "256 PLUS TOOLBOX PROGRAM" was devised to complement the
- 256 DRAW program for the power-users. All sorts of powerful tools such as
- .PCX Conversion, Palette Approximations, and Code Examples are included
- with this program. You get 256 PLUS by registering 256 DRAW for $10. For
- most users, we recommend registration to include this product. Please
- specify which type of drive you have (5¼ or 3½) and we will mail you a
- low-density disk with the "256 PLUS TOOLBOX" as well as any recent
- versions of 256 DRAW. Once you have purchased 256 PLUS, it is invoked
- directly through 256 DRAW. You never have to leave the program! For more
- detail on the 256 PLUS program, please refer to the section at the end of
- this document entitled "256 PLUS, What to expect."
-
- +--------------------------------------------+
- | 256 DRAW - 256 Color VGA Graphics Editor | 2
- +--------------------------------------------+
-
-
- +------------------------------------------------------------+
- | |
- | Table of Contents Page |
- | |
- +------------------------------------------------------------+
- | |
- | Where to Start........................................2 |
- | |
- | General Information...................................3 |
- | |
- | Screen Layout.........................................4 |
- | |
- | Files and Palettes....................................5 |
- | |
- | 256 DRAW Menu Items Descriptions......................6 |
- | |
- | 256 PLUS, What to Expect..............................13 |
- | |
- +------------------------------------------------------------+
-
- WHERE TO START - The 256 Draw graphics program is designed to operate
- stand-alone. This means that you can install it somewhere on the path and
- then call it up by simple typing 256Draw at any time. If you are new to
- DOS, or if you have no hard drive, you may want to run 256 Draw from a
- floppy disks. The DOS manuals might prove useful for determining what the
- path is as well as how to change it, but 256 Draw is not required to be
- placed in the path. Once you have copied the 256DRAW.EXE program to the
- desired location, you are ready to run it. Even though 256 Draw, as well
- as 256 Plus, does not need to be in the current directory, be aware that
- all files (palette and image) are saved in the current directory. Before
- running the 256 Draw program, you may wish to print this document. Either
- load it as a file in your word processor and print it or type the
- following command in DOS: "TYPE 256DRAW.DOC >PRN" Refer to the General
- Information section for more information about files included with the 256
- Draw program.
-
-
- BEGINNERS will enjoy the easy-to-use interface. After selecting to load
- an image or start a new one, you can begin drawing freehand by holding
- down the left button in the draw window or start adding shapes of all
- kinds to your picture...even polygons with up to 100 sides! A Help button
- is just one click away from helping you figure out what's going on!
-
- INTERMEDIATE users will appreciate the additional features that simplify
- the graphics-editing process. Many full-scale commercial packages do not
- give you the opportunity to do simple operations such as color
- replacement. You will be surprised how easy it is to get up and running
- in this program.
-
- EXPERTS and non-experts alike will want to fully maximize this program by
- using the advanced drawing procedures such as Interpolate, Sunburst, Phase
- and Anti-Aliasing. Change, load and save palettes with your graphics
- files as well as stand-alone. Use the programming examples to load and
- present the images in your programs as well as employ the very useful
- routines found in the "256 PLUS" package.
-
- +--------------------------------------------+
- | 256 DRAW - 256 Color VGA Graphics Editor | 3
- +--------------------------------------------+
-
-
- GENERAL INFORMATION -
-
- This is a shareware product. If you use 256 DRAW, you are expected to
- register with the author, David Johndrow. Registration may be obtained by
- sending a check, money order or cash (not recommended) to the above stated
- address. Please make checks payable to David Johndrow. Any other desired
- correspondence may be sent directly to the author, or POD BAY ENTERPRISES,
- at the same address.
-
-
- This document explains how to use the 256 DRAW program. After a few
- summary pages, an account of all of the available options are detailed.
- For instructions on how to use the 256 PLUS program, please refer to the
- document 256 PLUS that is located on the disk I will send to you if you
- register. For a detailed listing of all the files on the 256 Draw disk,
- as well as any updtaes in later versions, refer to the file "README.DOC".
-
-
- POD BAY ENTERPRISES is a software-development team dedicated to bringing
- quality software to the shareware and commercial markets. 256 DRAW
- originated from a need for a qualitative, simple, yet powerful graphics
- program without the usual exorbitant price-tag. Although 256 DRAW is
- being distributed under the POD BAY ENTERPRISES name, it is solely owned
- by the author, David Johndrow. Registering this product will fulfill his
- goal of providing you with a powerful graphics tool.
-
-
- The author wishes to thank Brian Cox, Sharon Watson, Dwight Sharpe, Harold
- Burdick and Bob Roberds for their valuable contributions to the
- development and evolution of 256 DRAW. Their needs and demands clearly
- defined the direction of this endeavor. Both 256 Draw and 256 Plus were
- developed under Turbo Pascal version 6.0, the Example.C file was tested
- using Turbo C++. The author is currently a Research Analyst at Duke
- University Medical Center. If you must reach him by phone, he is listed
- in the Durham, N.C. Directory.
-
-
- MACROS - The following is a list of macros supported by 256 DRAW.
-
- [Alt][1] - Pixel size 1x1
- [Alt][2] - Pixel size 2x2
- [Alt][3] - Pixel size 3x3
- [Alt][4] - Pixel size 4x4
- [Alt][5] - Pixel size 5x5, customized pattern, also [Alt][P]
-
- [Alt][S] - Abort program quickly. Image saved as "256Dump.VGA"
- [Alt][X] - Abort program quickly. No image save.
- [ESC] - Abort program with prompt.
-
- +--------------------------------------------+
- | 256 DRAW - 256 Color VGA Graphics Editor | 4
- +--------------------------------------------+
-
- Screen Layout:
-
-
- +------------------------------------------------------------------------+
- | +------------------------------------------+ |
- | | | |
- | | Draw Window - This is where all of the | This area is not used by |
- | | | |
- | | real action occurs. | you. 256 DRAW puts the |
- | | | |
- | | [Left Button] - will either place a | real-size image here. |
- | | | |
- | | pixel or choose a point. | See note 1 below. |
- | | | |
- | | [Right Button] - will select the draw | +-----------------------+ |
- | | | | | |
- | | color to be whatever is currently | | Menu Window - Choose | |
- | | | | | |
- | | located at that location. | | options here. | |
- | | | | | |
- | +------------------------------------------+ | [LB] - Chooses item. | |
- | +------------------------------------------+ | | |
- | | | | [RB] - Help on topic.| |
- | | Palette Window - Choose colors here. | | | |
- | | | | | |
- | +------------------------------------------+ +-----------------------+ |
- +------------------------------------------------------------------------+
-
- NOTE 1: The draw window often uses pixels larger than an actual screen
- pixel. This makes editing pixels much easier, especially while in zoom
- mode. If the image being edited is smaller or equal to 100x75 pixels in
- size, the real-size image is displayed in the upper-right corner of the
- screen.
-
-
- NOTE 2: Keep in mind that Help is available most of the time. Only when
- you are in the middle of a process is help unavailable. If you have begun
- a process and you are not sure what you have done, you can usually abandon
- it by hitting the Right mouse button. Probably the most relieving command
- available is the UNDO command. Exploring should be encouraged by the fact
- that you can always undo the last action. Saving periodically can also
- take some of the danger of unwanted changes becoming permanent.
-
- +--------------------------------------------+
- | 256 DRAW - 256 Color VGA Graphics Editor | 5
- +--------------------------------------------+
-
- FILES AND PALETTES - This section is included to explain a subject that
- can be confusing for many users. In this document, the term file refers
- to the disk file that can hold just the image or the image along with its
- own palette. In the 256 DRAW program these files have a .VGA file
- extension. The term palette refers to the settings of the 256 colors that
- are visible. These files have a .PAL file extension. Remember, only 256
- colors can be displayed at one time but they can be selected from 262,144
- colors!
-
- When saving an image to disk, you must decide whether or not to bundle the
- palette with that file. The best rule of thumb to follow when deciding
- which route to go is to first assess your needs. If you are working with
- different PCX files or you will be using the images in a situation where
- only one is visible at a time, you may want to save the palette along with
- the image. If you are going to use a generic or constant palette, avoid
- saving the palette with the images and you will save 768 bytes per file.
- 256 DRAW uses the .VGA extension on both kinds of files so it relies on
- file size alone to determine if you have saved the palette along with the
- image.
-
- 256 DRAW will know to load the palette with the image if there is one
- saved with a file. You need to make sure that your program knows to do
- the same if you use unique palettes. Of course, we have provided a means
- for you to save just the palette in its own file for the purpose of
- loading it within 256 DRAW as well as your own programs. Saving the
- current palette by itself, into a .PAL file as mentioned above, may be
- done in 256 DRAW by clicking on PAL and then choosing SAVE from the next
- sub-menu.
-
- Included in the package you have already received is some sample code in C
- and Pascal that will show you how to load and use image files. Be sure to
- review the files EXAMPLE.C and EXAMPLE.PAS.
-
- +--------------------------------------------+
- | 256 DRAW - 256 Color VGA Graphics Editor | 6
- +--------------------------------------------+
-
- NEW - This option allows you to start a fresh picture. If you were
- currently working on a picture, you will be prompted for a chance to save.
- Use the mouse to select the size of the picture you will be working on.
- If you wish to change these dimensions later, you may do so with the size
- command.
-
-
- LOAD - This option allows you to load a saved picture from disk. All of
- the information regarding size and palette, if applicable, will be loaded
- as well. For more information regarding the handling of files and
- palettes, see the special section entitled "Files and Palettes."
-
-
- PIXEL - When a menu option is not selected, you are in draw mode by
- default. This means that when you are in the active draw area, a click on
- the left button will place a pixel under the cursor. Holding down the
- button and moving the mouse will amount to freehand drawing. The Pixel
- option allows you to select different pixel sizes. The choices are 1x1
- (default), 2x2, 3x3, 4x4, and custom. The custom pixel map allows you to
- select on/off attributes within a 5x5 grid. The pixels sizes can also be
- changed quickly by using [Alt][1] thru [Alt][5]. Or, if you prefer in
- place of [Alt][5] use [Alt][P] for pattern.
-
-
- SAVE - This option allows you to save the current picture to a disk file.
- If you had previously loaded the picture from disk, the save option will
- ask if you want to save the picture under the same name, if not, or if it
- is a new picture, you will be prompted for the picture name. In addition
- to saving the picture data, you may also save the palette with the
- picture. You must tell 256 Draw whether you wish to do so or not. This
- is discussed in more detail in the section "Files and Palettes." The
- data file is saved to a .VGA file on the disk. Using the files in your
- programs are discussed in "Files and Palettes" as well as "256 Plus, What
- to expect."
-
- Important: For the file name, only use up to eight characters for the
- name. In addition, no file extensions should be included.
-
- +--------------------------------------------+
- | 256 DRAW - 256 Color VGA Graphics Editor | 7
- +--------------------------------------------+
-
- SIZE - This option will allow you to resize the current picture. Move the
- mouse to select a frame size. If the picture is smaller than the new
- size, your picture will be upper-left justified with the new frame. You
- can either scale the old picture to the new size or crop the old picture
- extra portion of the old picture. Scaling will fit the picture into the
- frame using an approximation of the old picture. The degree of continuity
- between the old and new picture is a function of how radical the change in
- size.
-
-
- FILL - This feature allows you to fill an area with the current color.
- You will need to specify an area to fill. The fill command keeps filling
- until all adjacent areas of the disappearing color are gone.
-
-
- GRID - This feature allows you to display a rectangular grid that makes it
- easy to see pixel boundaries in enlarged pictures. Naturally, this
- feature is disbled when the work area pixel size is too small. For large
- pictures, use Zoom to enable the grid feature. You can toggle grid on and
- off.
-
- COLOR - Since only 64 of the 256 available colors are visible in the
- paint palette at once, this feature swaps through the 4 tables of colors.
- All 256 colors are available for use in the picture, but to enable easy
- selection of colors, only 64 are displayed in the palette at once.
- Because of the redundancy of selecting colors from the palette, there is
- another color selection alternative. While working in the work area, the
- right mouse button will set the current color to be whatever the color
- under the mouse cursor. This allows you to quickly jump among colors that
- have already been put down on the canvas. This feature is also described
- in the main screen definition area.
-
- +--------------------------------------------+
- | 256 DRAW - 256 Color VGA Graphics Editor | 8
- +--------------------------------------------+
-
- The following 5 routines are shape processes. For the following
- procedures it is assumed the user knows that all painting will be done in
- whatever is selected as the current color. In addition, the right button
- will usually allow the user to abort the process. For all but the Line
- Procedure, you will have the option of making the shape solid.
-
-
- LINE - This will allow you to paint a line. You must specify the
- endpoints.
-
-
- RECTANGLE - This will allow you to paint a rectangle. You must specify
- two opposing corners.
-
-
- CIRCLE - This will allow you to paint a circle. You will be asked to
- first specify the center, and then a point along the circumference.
-
-
- ELLIPSE - This process lets you create odd shaped ellipses. After
- supplying the center of the circle, you will then give the x and y radius'
- respectively. Unlike the circle routine, where the circumference point
- can be anywhere, the program isolates mouse movement so only appropriate
- points are selected for x and y radius.
-
-
- POLYGON - The most powerful of the shape processes. This feature allows
- the user to paint a shape that has up to 100 sides. This will give a
- tremendous amount of freedom to create shapes that are widely diverse.
- Since it is a nuisance to stop and figure out how many points the shape
- will have, the program allows you to just keep entering points until you
- decide it is time to either draw the shape or abort the process. To use
- this process, just start selecting points in the work area. Once you are
- done, the right mouse button interupts the process. It is at this time
- that you inform the program whether you are done selecting points or
- changed your mind and want to abort.
-
-
- REPLACE - This routine allows you to replace all instances of one color
- with the currently selected color. After selecting this option you will
- first be asked to define the rectangular region over which the replace
- will be performed, then you will be asked to select a color in that region
- to be the color replaced. The program will then replace that color with
- the current color.
-
-
- RANDOM - This process is similar to the replace option with one main
- exception: Instead of replacing all instances of the target color, it will
- replace a percentage of the pixels at random locations. To enter the
- percentage of pixels to replace, use the mouse in a vertical manner and
- click when the desired percentage is shown. Say you want to replace 50%
- of the pixels of color 1 with color 2. The program will randomly select
- pixels of color 1 to replace with color 2 until 50% of the pixels of color
- 1 are replaced. Like the replace feature, the activity occurs over a
- rectangular region you specify.
-
- +--------------------------------------------+
- | 256 DRAW - 256 Color VGA Graphics Editor | 9
- +--------------------------------------------+
-
-
- PALETTE - A broad and powerful option, the Palette option activates a sub-
- menu with three component parts which manipulate the current palette:
- LOAD, SAVE and MODIFY.
-
- LOAD - Load allows you to load a palette from disk. You will
- choose from a list in the same manner that you load a picture
- file. The Load Palette feature seeks files using the .PAL
- extension.
-
- SAVE - Save allows you to save the palette to disk. Just as the
- Load Palette feature is analogous to the Load File feature, so
- is the Save Palette feature analogous to the Save File feature.
- Therefore, overwrites are confirmed. Always remember that this
- feature saves only the palette into a file with a .PAL
- extension.
-
- MODIFY - The most powerful palette feature, Modify brings up an
- entirely new screen which allows the user to change the existing
- palette in some way. The two main operations include a direct
- single-color manipulation as well as a multi-color trend
- operation.
-
- Easiest to grasp is the single-color manipulation. Simply point
- to the color you want to change and click. You wil notice the
- selection rectangle now borders that color. Notice how the Red-
- Green-Blue histograms change to show the current RGB settings
- for that color. To change one of the components, such as red,
- point to the box under the histogram and click. You will then
- use the mouse up and down to change that setting, changes are
- incurred immediately. When you have it set to the color level
- (In this example: red) that you desire, click the left button.
- The right button will exist the edit and restore the stat (red)
- to it's former state.
-
- More difficult to understand but much more powerful, is the
- Trend Operation. In a nutshell, the trend operation will allow
- you to select color x and y, then make every color between x and
- y a gradual blend in between. Naturally, the farther apart in
- the palette x and y are, the more slight the increments. As an
- example, let's say you want a black to white trend of 32 colors
- starting at color 16. Select color 16 and change all of it's
- RGB components to zero. Then push the button titled "Start
- Trend." Next, go to color 47 and set all of it's RGB components
- to 63. Now push the "End Trend" button. Now all you have to do
- is push the "Do Trend" button and watch it go! Toy with this
- feature and you will get used to it's usefulness.
-
- After finishing with the modify palette screen, hit "Quit" to
- return to the program where you left off. You must first tell
- the program whether or not to keep any palette changes made.
- Selecting a no will return you with the same palette as when you
- entered modify palette. Choosing a yes will make the changes
- active! Important: Changes made in the palette are not saved
- unless you either (1) choose the palette menu and save the
- palette in a .PAL file or (2) save the palette with the current
- picture!
-
- +--------------------------------------------+
- | 256 DRAW - 256 Color VGA Graphics Editor | 10
- +--------------------------------------------+
-
-
- The following processes are operations that are generally bounded by a
- rectangular region. It is assumed that all target colors, where
- applicable, are done in the current color. It is also assumed that the
- instructions given below follow your specification of the rectangular
- bounds.
-
-
- ZOOM - This allows you to zoom into a portion of the picture (or zoom back
- out again) for a better look. If you are working on a large picture, the
- pixels in the work area may be really small. You can zoom in on a smaller
- sub-picture and work on that picture as if it were it's own entity. All
- of the menu options are still available in zoom mode, except for size.
- Selecting Zoom again, while already in the zoom mode, instructs the
- program that you want to zoom back out to main picture. You will have to
- decide whether or not to keep any changes incurred.
-
- COPY - This will copy, verbatim, the rectangular region you specified, to
- a new location. All pixels, background included, will appear in the new
- location.
-
- Move - Like the copy routine, this process will leave a hole of color 0
- where the picture was originally. This routine is most useful when
- desiring to pick up and move an object, and that object is bounded by
- space (color 0).
-
- OVERLAY - Same as the copy routine with one exception: Any background
- color (color 0) in the moving picture will allow colors under it to
- appear. That is, no color 0 will be put over any other color.
-
- ERASE - This simply erases the area specified by the rectangular bounds.
- By erase, this means that color 0 will be used.
-
- MERGE - In order to simplify the process of editing pictures separately
- with one final picture in mind, this process was created. This will allow
- you to load in any picture from the disk and place it over the current
- picture. This uses the overlay routine so that only non-background colors
- are actually placed over the picture. The picture loaded must be less
- than or equal to the size of the picture already being worked on. The
- bounds for merging are limited to the largest area that would still
- include all of the picture (Upper-left justified). Note: Any picture
- pulled into the current picture will ignore the palette of the picture
- being loaded. For a problem-solving approach to getting around this, see
- the section entitled "256 Plus - Where to Go From Here."
-
- +--------------------------------------------+
- | 256 DRAW - 256 Color VGA Graphics Editor | 11
- +--------------------------------------------+
-
-
- The following processes are considered miscellaneous options. They add to
- the power of the graphics package but fall under no special grouping.
- Since several of them can be considered advanced features, they are also
- used and mentioned in the file 256Demo.Doc. This is the file that will
- escort you through the creation of images visible in the graphics files
- 256Demo1 and 256Demo2.
-
-
- HORIZONTAL - This will simply flip the picture left-right. This means the
- picture will be flipped along a central vertical axis. Note that the
- entire picture will be flipped. To flip only a portion, zoom-in, perform
- the flip and then zoom-out.
-
- VERTICAL - This routine will flip the picture top-bottom. Pictures will
- be turned "upside down". This means that the picture will be flipped
- along a central horizontal axis. Keep in mind the same usefulness of the
- zoom option mentioned above.
-
- PHASE - A powerful graphics routine, this procedure will allow you to
- create transitional phases of colors. You will specify the rectangular
- coordinates for the phase to take effect. You will need to then decide
- between a horizontal or vertical phase, and an ascending or descending
- phase. You will also need to specify how many colors are in the phase,
- from 2 to 64. The phase takes effect only on all instances of the current
- color within the rectangular region.
-
- SUNBURST - Similar to the phase routine, this function differs only in
- that the colors spread out in a radial manner.
-
-
- ANTI-ALIASING - The anti-aliasing process is tricky to use but allows the
- computer to make "best-fit" approximations to midway colors based on
- mathematical reasoning. This routine will sweep through a specified
- rectangular region and find all instances of the current color. When it
- does, it sees if the pixels on either side of the pixel are different than
- the current color. If so, it will select a best-fit approximation to the
- color that has the averages of each of the RGB components. This procedure
- is palette independent - that is, it will make a best-fit approximation no
- matter what palette you are using. There are two methods to choose from.
- One method takes whichever color has the smallest sum of the differences
- in RGB values, the other takes the color with the least magnitude in range
- of the 3 values. Experiment with either and decide which one you like
- best. For the current color, you should pick an outside color that looks
- out of place. This allows you to carefully delineate exactly where the
- actions occur without running the risk of accidental smoothing.
-
- +--------------------------------------------+
- | 256 DRAW - 256 Color VGA Graphics Editor | 12
- +--------------------------------------------+
-
-
- INTERPOLATION - Another one of the more advanced features, Interpolation
- is discussed and demonstrated in more detail in the "256Demo.Doc" file.
- Basically, interpolation provides a sweeping transition form one polygon
- to another, incrementing or decrementing colors as it goes. Two separate
- polygons are entered in the same manner they are under the polygon option.
- The points are paired and a series of polygons are plotted in-between the
- two, with the colors incrementing for each. The number of polygons in the
- series are selected by the user. In addition, the user chooses whether
- they should be solid or hollow.
-
-
- HELP - Hitting this key will give a quick run-down of what is available on
- the screen and what parts of the screen perform what functions. It also
- describes how each menu option has it's own brief description.
-
-
- UNDO - This routine basically allows you to undo almost all actions you
- can perform as long as they were the last action! If you don't like the
- results of the last change...undo it.
-
- EXIT - Just what you'd expect, this will exit the program. If you have
- edited a file, you will be asked if you want to save the file. If you
- need to get out really fast...there are two options. [Alt][X] will
- immediately exit and return to DOS. [Alt][S] will save the file under the
- name "256DUMP.VGA" without any associated palette.
-
- +--------------------------------------------+
- | 256 DRAW - 256 Color VGA Graphics Editor | 13
- +--------------------------------------------+
-
-
-
- 256 PLUS, WHAT TO EXPECT - Here is a list of some of the features that
- will be available in the 256 PLUS program. This is in no way a complete
- list. It is, however, a list of items you can almost be sure will be
- included. If you have any suggestions or other needs, write to the author
- at the address shown on the cover page. He will almost certainly
- graciously respond if you have registered the product.
-
- - (.PCX) file importation/exportation.
- - (.GIF) file importation/exportation (If enough interest is there)
- - Palette conversion and "best-fit" matching. This will allow
- the user to match an image to a specific palette.
- - Hard-Code conversion. This will allow the user to save a .VGA
- file in a source-code, structured data file. Turbo Pascal and C
- are currently planned but other languages can be accomodated.
- Please write if you have a specific need!
- All you have to do is include the resulting code in the source and
- it will now be a part of the .EXE file you create. No need to
- search the disk for a file!
- - 256 Color ==> 64 Greyscale conversions. Convert your image to a
- 64, 32, 16, 8, 4 or 2 color greyscale image.
- - More advanced code examples. Examples like those found on the
- 256 Draw program disk, only more advanced, more thorough.
-